Perpetual Dawn
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I was designing games long before I became much of a gamer, and I still view games through the lens of design, writing, form and structure. I see incredible opportunity for games to engage players in new ways, and even shape the communities that form around them. I think that the game industry as a whole is missing out on some great opportunities, and I want to do some part to fill that hole. I've had too many people tell me that they just don't have the kind of personal connection with games that I have, and I think that's a shame. I'm trying to listen to their reasons, and make the games that aren't being made for them.

I have higher aspirations, I want to change the world, who doesn't? As a game designer, I have a chance to create part of the culture that we will have going forward, and I have a chance to encourage the gaming community to be even more excellent than it already is. Perpetual Dawn is my attempt to bootstrap my way into the business of game development, and give concrete form to my ideas. I know very little, I have to learn everything from the ground up: programming, PR, business, all of the big and little things on the path from having a nice idea to having a great game. I'll take as my starting place this line from the movie Mind Game:
"See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!"
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